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Fundamentals of Audio and Video Programming for Games

Fundamentals of Audio and Video Programming for Games
Název knihy: Fundamentals of Audio and Video Programming for Games
Autor/-ři: Peter Turcan, Mike Wasson
Rok vydání: listopad 2003
ISBN: 0-7356-1945-X
Stav: k dispozici
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The C++ game developer's all-in-one toolkit for creating special effects - featuring tips, tools, and samples. C++ game developers, here's everything you need to deliver sound, music, cut-scenes, and other special effects to your games. This toolkit provides the professional-level instruction, tools, and code to amp up your special-effects programming skills using MS DirectX 9, MS DirectShow, and Windows Media technologies.

You'll learn how to add and layer 1-D, 2-D, and 3-D sound effects; trigger music to changes in the game; capture and edit video; render video cut-scenes to a background surface in a 3-D scene; stream media content during a game; compress files; and more. The book offers easy-to-follow guidelines and insider tips

On CD-ROM: Multiple SDKs, sample code, copyright-free music, and loads of reusable special effects. 

 

About the Authors:

Peter Turcan, Ph.D., is an SDK Writing Manager in Microsoft’s Digital Media Division. He has written commercial computer games that have sold hundreds of thousands of copies. And he’s published more than 100 computer-related articles in national newspapers and magazines.

Mike Wasson is a programmer and writer who works in the Digital Media Division at Microsoft. He currently focuses on the Microsoft DirectShow SDK, and his specialty is video capture and editing.